GameTrailershave posted 3 different videos showing parts of Sporewhich we haven't seen much of. The videos show the vehicle editor, the tribal stage and the cell stage.
According to EA in a Press Conference today, it appears that Spore Creature Creator already has made more creatures than exist on this planet. 1.8 million creatures made, in comparison to the 1.5 million known creatures on this planet.
In case you missed (I know I did!), here’s Spore’s official box art, and most likely the final version. Looks good!
Hands-On Articles (And Video)
Both IGN and GameSpot got some juicy previews up before the start of E3. Both focus on the civilization stage and mentions things like your agenda, strategy and starting materials.
"You start with a single city and a single vehicle, which you can design in the vehicle editor or download from the entire universe of Spore content, both Maxis and user made."
There’s also a new lengthy video showing stuff from all stages in the game:
This year’s E3 kicks off in just a little more than a month from now - July 17, and the list of games attending grows steadily stronger. Among them we find Spore, but as it seems only for PC. So those wanting to hear more of possible ports will have to wait a bit longer. Other notables include Command & Conquer: Red Alert 3 (PC, X360), Crysis Warhead (PC) and Fallout 3 (PC, PS3, X360).
EA have posted two new Creature Creator videos, one giving a tutorial on the building part of the Editor, and the other being on the painting part.
The videos confirm complex limbs (with multiple joints), confirm that fact that you can swith hands and feet to another one, and show some shortcuts one can use in the Creature Creator.
+ The official Spore site has been redesigned as preparation for the creature editor coming next week. The site also contains some user pages, though these are currently broken.
Link to Article Now that the Creature Creator is near its release many gaming sites have been posting their previews. IGN have posted a video of an IGN editor experimenting with the Spore Creature Creator for the first time, building his first creature and experimenting with it.
The game looks more and more ready to ship - as it should. In this latest video you’ll see Will Wright talk about how science and Spore interconnects. The footage contains to much awesomeness to discuss here, so just enjoy and be amazed.
The specs required to run the upcoming Creature Creator are now known to all mankind. Rejoice:
* 2.0 GHz P4 processor or equivalent * XP: 512 MB RAM / Vista: 768 MB RAM * At least 300 MB of hard drive space for installation, plus additional space for created creatures. (600 MB for digital download) * A 128 MB Video Card, with support for Pixel Shader 2.0*
Expect final requirements for the full game to be fairly close to these. A complete fact sheet can be found here.
Now, if you excuse me, i'm going to pre-order the editor...
Spore - No SecuROM (ten-day reactivation) after all
By: Jaden
In: Spore News & General Information
May 10, 2008, 10:56 PM
A few days ago I posted a link to an article about Spore using an every-ten-day activation system to avoid piracy, and a lot of people didn't like it (especially those who can't play online)
Okay, so, i should have posted this.. ummm.. 2 months ago, but, well... i'm posting it now, ain't i? Ok.
Weather is definitely in
Weather is definitely in. Belgian magazine PC GamePlay reports in a new hands-on preview that Spore features a number of different types, including:
* Rain. * Storms with thunder. * Fog. * A complete day/night cycle.
Not only that, but in the creature phase you have to watch out for nocturnal predators at night. Apart from that little tidbit the preview offered no further surprises.