Creature Minds > Help

Installing a creature mind| Using a creature mind | Creature types

Installing a creature mind
Creature mind files are only to be used to be added to a map for training purposes. Exchanging your creature with a mind file obtained elsewhere is considered cheating.

Creature mind file are placed in the "C:\Program Files\Lionhead Studios\ \Black and White\Scripts\CreatureMind" folder. This is the default install location for B&W. About mind files: The mind files here are donated by various members and have the attributes of the original creature. So use at your own risk. You will notice that there is no file extension on these files. They are to be used as is without the extension. You can also use your own creature's mind file in a map by substituting the mind file name in a map with your creature's C#######.erc file name. (With the extension) If you don't know how to identify your creature, I have explained it in this thread on the B&W boards.

Using a creature mind
There are number of ways that this can be done. The first is to open a map and to look for a line that looks like this CREATE_CREATURE_FROM_FILE("PLAYER_TWO", 5,"COMPUTERCONTROLLEDCREATURE", "2360.74,2530.19") Then simply replace COMPUTERCONTROLLEDCREATURE with the name of the creature in the CreatureMind folder that you wish to use. In some maps other creature mind files might be used instead. To change creature type: The "5" in that line is the creature type. Change this number to the number corresponding to the creature type that you wish to use in the list below. You can also Place a neutral creature in a map by using the following line CREATE_CREATURE_FROM_FILE("NEUTRAL", 5, "CREATURE_FILE_NAME", "2360.74,2530.19") "2360.74,2530.19" is the location where this creature will appear. This can be determined by either trial and error or by using the BWMapEditor. Which can be found here. Uwolowu, link to this to the Mods page And of course change CREATURE_FILE_NAME to the name of the mind file that you wish to use. The drawback with a neutral creature is that his size will not change and he will be the size of the original creature. The SET_COMPUTER_PLAYER_CREATURE_LIKE command doesn't work with a neutral creature. So either use a creature whose size matches yours, or use your creature's .erc file instead.

Back to top   Close Window

Creature types:

  • 0 Ape
  • 1 Cow
  • 2 Tiger
  • 3 Leopard
  • 4 Wolf
  • 5 Lion
  • 6 Horse
  • 7 Tortoise
  • 8 Zebra
  • 9 Brown Bear
  • 10 Polar Bear
  • 11 Sheep
  • 12 Chimp
  • 13 Ogre
  • 14 Mandrill
  • 15 Rhino
  • 16 Gorilla

 

Back to top   Close Window

This page has had
[TextCounter Fatal Error: Could Not Write to File _home_help_minds_shtml]