Installing a creature mind|
Using a creature mind |
Creature types
Installing
a creature mind
Creature mind files are only to be used to be added to a map for
training purposes. Exchanging your creature with a mind file obtained
elsewhere is considered cheating.
Creature
mind file are placed in the "C:\Program
Files\Lionhead Studios\ \Black and White\Scripts\CreatureMind" folder. This is the default install
location for B&W. About mind files: The mind files here are donated
by various members and have the attributes of the original creature.
So use at your own risk. You will notice that there is no file extension
on these files. They are to be used as is without the extension. You
can also use your own creature's mind file in a map by substituting
the mind file name in a map with your creature's C#######.erc file
name. (With the extension) If you don't know how to identify your
creature, I have explained it in
this thread on the B&W boards.
Using
a creature mind
There are number of ways that this can be done. The first is to open
a map and to look for a line that looks like this
CREATE_CREATURE_FROM_FILE("PLAYER_TWO",
5,"COMPUTERCONTROLLEDCREATURE", "2360.74,2530.19") Then simply replace
COMPUTERCONTROLLEDCREATURE with the name of the creature in the CreatureMind
folder that you wish to use. In some maps other creature mind files
might be used instead. To change creature type: The "5" in that line
is the creature type. Change this number to the number corresponding
to the creature type that you wish to use in the list below. You can
also Place a neutral creature in a map by using the following line
CREATE_CREATURE_FROM_FILE("NEUTRAL", 5, "CREATURE_FILE_NAME", "2360.74,2530.19")
"2360.74,2530.19" is the location where this creature will appear.
This can be determined by either trial and error or by using the BWMapEditor.
Which can be found here. Uwolowu, link to this to the Mods page And
of course change CREATURE_FILE_NAME to the name of the mind file that
you wish to use. The drawback with a neutral creature is that his
size will not change and he will be the size of the original creature.
The SET_COMPUTER_PLAYER_CREATURE_LIKE
command doesn't work with a neutral creature. So either use a creature
whose size matches yours, or use your creature's .erc file instead.
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Creature types: