I've had no luck on these so far.
//disable player town migration //3.4.6
-> Tried a variety of combinations for player and town
//set interaction SCRIPT_INTERACTION_LEVEL_1 //3.13.31
-> "SCRIPT_INTERACTION_LEVEL_1" appears to be a contant that's not defined
//disable tooltips on creature VAR
-> "tooltips" needs to be declared. I think this is one of the items which doesn't work with this compiler.
//clear VARIABLE hit VARIABLE //3.1.45
-> getting a parser error on the second variable. "expecting 'T_OBJECT'or 'T_LAND'. Creating an object for the second varible doesn't work
//trigger floaty number FLOATY_SKULL at POSITION importance NUMBER icon VARIABLE value NUMBER //3.16.22
-> The icon variable needs to be declared
Successes

//attach atmos "SpookySounds" to camera volume NUMBER //3.26.12
attach atmos "SpookySounds" to camera with volume 1
-> added "with"
//say random sound from group "HELP_TEXT_LOST" at {POSITION} with volume NUMBER
play random sound from group "HELP_TEXT_LOST" at {POSITION} with volume NUMBER
-> change say to play
//set precipitaion at {POSITION} radius NUMBER disable rainfall disable snowfall disable overcast //3.27.1
set precipitation at {126,100,258} radius 10 disable rainfall enable snowfall disable overcast
-> precipitation mis-spelt
//attach reaction VARIABLE REACTION_FLEE_FROM_OBJECT //3.23.1
//detach REACTION_FLEE_FROM_OBJECT reaction VARIABLE //3.23.3
attach reaction wCreature REACTION_FLEE_FROM_OBJECT
detach reaction wCreature
-> These do compile with a creature variable.
//set game speed to NUMBER //3.13.32 //Wants a game speed block, tried both "game speed" and "speed"
-> It does compile in a cinema block. Strange.
